
If you’re following along, you can safely skip this step. This is a simple custom-built program that helps launch the STA map editor with the correct flags.
Installed STA_MapEdit.exe into the STA installation folder.
Installed the STA map editor file by extracting Qedit from the Armada mapeditor.zip file and copying it to the STA installation folder. Patched STA to version 1.2 using the Armadaupdate.exe updater file. I took the following steps to install Star Trek Armada: For the Record – Installing Star Trek Armada I’ll make all of my final patches available (as a diff) at the end of the “part 3” blog entry. You’ll only need these tools if you are following along. DirectX SDK (I used the June 2010 version) – Gives us the DirectX Control Panel which can be helpful for enabling multi-monitor debugging. I installed the following tools before beginning my little reverse engineering escapade: A secondary monitor (necessary for fullscreen debugging). Dell XPS 1640 (yes, pretty old now, I know). So, without further ado, let’s get started! I could switch over to Star Trek Armada II, but I much prefer the original game for various design reasons.įortunately, modern IT professionals (and amateurs, in my case) are armed with a swath of debugging and reverse engineering tools, with which we can correct some of Star Trek Armada’s shortcomings. Unfortunately, Star Trek Armada I is rather poorly written (from a reliability standpoint) and generally doesn’t play very well (if at all) on most modern Windows systems. One of my favorite games is Star Trek Armada I. As a result, when I choose to play games, I typically prefer to take a trip down memory lane and play something from my childhood. Posted on Octoby Aaron Making Armada Work On Modern Systemsīeing a professional in the Computer Science field, I don’t have that much time for video games anymore.